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Marvel

Every Marvel headline in one place — MCU movies and TV, Marvel Comics, and Marvel games.

About Marvel

Marvel began as a comic-book publisher in 1939 and spent decades building one of the largest connected casts of characters in fiction, from Spider-Man and the X-Men to the Avengers. Since Disney's 2009 acquisition of Marvel Entertainment, the brand has grown into a multi-format entertainment engine spanning theatrical films, streaming series, video games, and the comics line that started it all.

The Marvel Cinematic Universe, launched with Iron Man in 2008, pioneered the modern idea of a shared movie universe told across interconnected films and spin-off shows, organized by Marvel Studios into numbered "Phases." Outside the MCU, other studios have adapted Marvel properties over the years, including Sony's Spider-Man films and earlier X-Men and Fantastic Four series produced by 20th Century Fox before those rights returned to Marvel Studios.

Today Marvel's output goes well beyond the movie theater. Marvel Studios' Disney+ series extend MCU storylines between films, Marvel Comics continues publishing dozens of ongoing titles every month, and Marvel Games licenses the characters out to major studios for console, PC and mobile releases rather than developing most titles in-house. Marvel Entertainment also runs a large licensing business covering toys, apparel and collectibles, which brings in revenue independent of any single film's box office.

Creatively, Marvel Studios' films are made under close coordination from a small group of executives who track continuity across the whole slate, a process the studio has described publicly as planning years of films and shows in advance. That long-range planning is what lets a minor supporting character introduced in one property return as a lead elsewhere, a structure that has become one of the MCU's defining traits compared to earlier, more standalone approaches to superhero films.

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