PlayStation Confirms Bluepoint Shutdown, 70 Developers Laid Off
Bluepoint Games — the studio that rebuilt PlayStation’s legends with a level of craft most AAA teams can only dream of — is being shut down. Sony has confirmed the Bloomberg report: the Austin‑based developer will close in March, and roughly 70 people will lose their jobs. For a team that spent nearly two decades elevating PlayStation’s legacy, this is more than a business decision. It’s a gut punch.
“Following a recent business review, the decision was made to close Bluepoint Games in March,” Sony told PC Gamer. “Bluepoint Games is an incredibly talented team… We thank them for their passion, creativity, and craftsmanship.”
It’s the kind of statement that reads like a warm handshake at the same moment the door is being locked behind you. And if you know Bluepoint’s history, the disconnect hits even harder.
A Studio Built on Precision, Reverence, and Impossible Expectations
Bluepoint wasn’t just another support studio. They were the team you called when you wanted a classic rebuilt with surgical precision and emotional fidelity. Founded in 2006 by former Retro Studios developers, Bluepoint quickly became PlayStation’s secret weapon.
Their early work — God of War Collection, Metal Gear Solid HD Collection, Uncharted: The Nathan Drake Collection — set the tone. But it was their remakes that cemented their reputation:
- Shadow of the Colossus (2018) — a breathtaking reimagining that honored every emotional beat of the original.
- Demon’s Souls (2020) — the PS5’s first true technical showcase, and still one of the console’s most impressive games.
These weren’t simple remasters. They were restorations. Preservation work. Love letters.
Sony acquired Bluepoint in 2021, a move that felt like a promise: this studio matters. Three years later, that promise is broken.
The Live‑Service Collapse That Took Bluepoint Down With It
The closure didn’t come out of nowhere. Bluepoint had been working on a live‑service God of War project, one of the many titles Sony greenlit during its brief, chaotic attempt to pivot into the live‑service market.
Then Concord launched. And crashed. Hard.
Sony’s 2022 plan to release 12 live‑service games by 2025 evaporated almost instantly. By the time 2025 arrived, eight of those projects were dead, and Sony had effectively abandoned the entire strategy. Bluepoint’s God of War project was one of the casualties.
After the cancellation, the studio spent a year pitching new ideas — but nothing got greenlit. And before they could secure their next project, Sony made the call to shut them down.
It’s a brutal reminder of how quickly a studio’s fate can turn when corporate strategy shifts.
A Warning Shot for Bungie

Bluepoint’s closure also casts a long shadow over Sony’s other major live‑service investment: Bungie.
Destiny 2 is struggling. Marathon is a massive question mark. And Sony’s patience is visibly thinning. If a studio as reliable and technically gifted as Bluepoint can be shuttered after one canceled project, it’s hard not to imagine Bungie feeling the heat.
If Marathon doesn’t land — and land big — the future of Sony’s one‑time crown jewel suddenly looks a lot less secure.
A Studio That Deserved Better
Bluepoint wasn’t loud. They didn’t chase trends. They didn’t ship broken games. They were the kind of studio that made PlayStation look good — the kind that elevated the platform’s legacy instead of exploiting it.
Under Sony’s ownership, they co‑developed God of War Ragnarok, but never released a new game of their own. They were a team waiting for their next big swing. They never got the chance.
And now, one of PlayStation’s most consistent, most respected, most technically brilliant studios is gone.
Bluepoint’s History: From Retro Studios Alumni to Sony Acquisition
Bluepoint Games rebuilt PlayStation’s past. They honored it. They elevated it. And now they’re being erased from its future.
Seventy developers are out of work. A studio with a spotless track record is gone. And Sony’s ongoing identity crisis — between prestige single‑player games and a failed live‑service pivot — has claimed another casualty.
Bluepoint deserved better. And PlayStation fans know it.