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Entertainment

ARC Raiders Broke the Boss Fight Pattern Seen in Other Popular RPGs

ARC Raiders broke boss fight pattern/The Human Wildcard Factor Makes ARC Raiders
Image of ARC Raiders, Courtesy of Embark Stuidos

The grand, pattern-based boss fights in games like “Dark Souls” and “Monster Hunter” were initially an inspiration for ARC Raiders. The development team at Embark Studios envisioned players learning specific robot attack patterns to achieve victory. However, their game’s design quickly encountered a fundamental problem that needed to be addressed. How can predictable boss patterns be programmed in a completely unpredictable world?

ARC Raiders Abandoned Scripted Boss Fight Plans

According to the game’s technical designer, Nora Silow, the core mechanics of the extraction shooter directly conflict with scripted enemy behavior. In ARC Raiders, numerous variables were introduced alongside the large ARCs and other players. These mechanics, including terrain angles and unexpected gunfire, break any preset attack sequence.

Consequently, a boss can be shot by another player from a strange direction or appear on a slope the developers never anticipated. Given that this chaos makes reliable pattern recognition practically impossible for players, a question arises: Would you try to memorize a dance routine if your partner kept shoving you?

When AI is Too Wild to Choreograph

The development team realized their ambitious vision simply wasn’t viable for their chosen genre. Specifically, tightly choreographed encounters found in solo RPGs were prevented by the very systems that make the PvEvP gameplay dynamic and exciting. Slow ultimately stated that players would never see the pattern the developers intended, which led to a shift in design philosophy.

As a result, ARC Raiders focuses on emergent challenges rather than pre-scripted ones. So, does this make the game’s robots more terrifying, since their moves are too chaotic for players to learn? With this design lesson, the importance of aligning a game’s core systems with its enemy encounters is highlighted.

While Embark’s adaptability showcases a pragmatic approach to development, its initial cool idea takes a backseat to functional, engaging gameplay. Given the unpredictable nature of the ARCs, players are offered a more uniquely tense and replayable experience. After all, does a chaotic robot and a sneaky rival player make ARC Raiders more exciting than a predictable boss?

Redefining Boss Encounters For a New Genre

The unpredictable extraction-shooter format of ARC Raiders completely replaced the traditional pattern-based boss fights. Given the game’s dynamic variables of PvEvP combat, scripted enemy behavior is unworkable. Rather than fighting its own chaotic nature, the game’s identity was forged by embracing it instead.